the demoscene is a computer art subculture that specializes in producing demos, which are non-interactive audio-visual presentations run real-time on a computer. the main goal of a demo is to show off programming, artistic, and musical skills.
the demoscene first appeared during the 8-bit era on computers such as the commodore 64 and zx spectrum, and came to prominence during the rise of the 16/32-bit home computers (the atari st and the amiga). in the early years, demos had a strong connection with software cracking. when a cracked program was started, the cracker or his team would take credit with a graphical introduction called a “crack intro” (shortened cracktro). later, the making of intros and standalone demos evolved into a new subculture independent of the software piracy scene.
‘back in the old dos days’ (94-95-96 or something) i were involved in this stuff, and have followed the ‘evolution’ closely since then. i really like the combination of technology, code, math and art, audio, graphics, and the realtime aspect of it, that connects those different worlds, and makes it a very different experience than ‘normal’ precalculated, prepared audio/video combinations.. a lot of demos popping up on youtube now, and sites like pouet.net is very active and informative… recently i found some links and references to some of the releases i were involved in, and had a nostalgic mind-trip. i mainly did the code (in assembler), but also some basic gfx and ‘design’. nowadays this doesn’t look so impressive, but remember that this was on 386 and 486 (pre-pentiums), 50mhz or something, just a few mb of ram, the executable files were from 64kb to 0,5mb, it’s all calculated and synthesized in realtime, heavy compression, and lots of math…. enjoy
fix / xenon dev